Interaction Design
Interactive tool for building kids' spelling and word-formation skills
Role
Product Designer – Led research, prototyping, and usability testing, designing this project from scratch with input from TDSB educators.
Target Users
Children (Age 4+) learning basic literacy skills.
Parents and Educators looking for interactive learning tools.
Dilemma
The problem that started it all
Like many parents today, I watched my daughter struggle with a common challenge - a strong reluctance to write, which affected her performance in spelling tests.
01
Lack of Engagement
Despite her intelligence and creativity, she dreaded writing practice.
02
Emotional Struggle
Practicing words felt like a chore, turning homework into a daily battle.
03
Negative Outcomes
She struggled to secure good score in spelling tests.
Chaos
Existing solutions compounded the problem
I explored existing solutions and tried alphabet tiles, a popular choice for spelling practice and word formations.
At first, they seemed promising - tactile and versatile. But they quickly revealed their flaws.
01
Overwhelming
My daughter would spend more time searching for the right letter than actually spelling.
02
Frustration with Setup
Setting up the tiles for each word was time-consuming.
03
Storage & Organization Issues
Storing them afterward was a hassle, often leading to lost pieces.
Eureka
Turning frustration into a DIY solution
My goal was simple - make spelling feel like play, not work. I used an old canister as a base and put adjacent paper rings marked with A-Z letters.
By rotating the rings, my daughter could build words without the frustration of writing. The results were immediate and transformative.
01
Playful Learning
It wasn’t homework anymore—it was a game.
02
Increased Enthusiasm
She spent hours spinning the rings, experimenting with words.
03
Higher Test Scores
Within weeks, her spelling test scores improved.
Testing
From living room to the classroom
I used a 3D printer to create and test multiple prototype versions in the classroom.
Feedback
01
"Allow adding or removing rings based on word length"
This led to the modular connection system.
02
"Differentiating vowels from consonants would be helpful"
This became a key feature for visual scaffolding.
03
"Bigger wheels are easier to spin"
Incorporated the size to fit small hands.
04
"Why so many letters? "
This inspired the single-character visibility design.

A key challenge in teaching is meeting every student’s needs—from top performers to those who struggle. Kinesthetic learning tools help bridge that gap, making this especially valuable.

Teacher
Church Street Public School, TDSB
Design
Designing for Intuition
Inspired by the Ferris wheel’s simplicity and charm, I redesigned the device to be more intuitive and familiar to kids.
Functionalism
01
No Guesswork
Kids instantly understand how to spin the rings.
02
Single Character
Displays one character at a time to ease cognitive load.
03
Playful
It feels like a game, making learning fun and interactive.
04
Universal Appeal
The Ferris wheel concept makes it more inclusive.
Deliberation
Refining with Purpose
With insights from testing, I refined the design into a fully modular system.
Takeaways
What this journey taught me
01
Start small
Solving a personal problem fueled the whole discovery process.
02
Kids are the best Critics
Their unfiltered feedback drove meaningful iteration.
03
Play is Universal
The Ferris wheel concept transcends age, gender, and language barriers.
Next Steps
01
Multilingual Kits
Update the product to support multiple languages for global accessibility.
02
Guided Learning Tools
Design games and flashcards to provide structured learning experience.
03
Digital Integration
Design an app using OCR technology to enhance engagement with real-time feedback.